Make the Diplomacy less boring/more chaotic through Eras with changed Badges effect and Base WarScore decreasing throught times (almost vanilla in Medieval Era)
Badges :
- Hero : Vanilla
- Traitor : Added For each level the Traitor get Border Tension (Neighbour get WarScore : +1 for each Neighbour territory under Traitor influence + Traitor territory under Neighbour influence)
- Pacifist : Vanilla
- Warrior : WarScore if Cities occupied by Warrior +1/+2/+3 -> +1/+3/+4 and Added "bet" Battle Warrior WarScore Gain/Loss (+-1/+-2/+-4) + Retreat WarScore (+-0/+-1/+-2)
- Merchant : Vision around Resources -> Reduced Resources Costs + Increased Resources Sell price (Like the tech "Guilds")
- Thief : Added Increased Resources Costs + Reduced Resources Sell price
Base War Score (Increased in Ancient Era and will decrease after Time) :
- Militarists kept their +30
- Expansionists got +15
- Aestates got -5 (Because "The pen is mightier than the sworld" I guess)
Base War Score |
Ancient Era |
Classical Era |
Medieval Eral |
Early Modern Era |
Industrial Era |
Contemporary Era |
Vanilla |
Militarists Cultures |
100 |
90 |
80 |
70 |
60 |
50 |
80
|
Expansionists Cultures |
85 |
75 |
65 |
55 |
45 |
35 |
50 |
Others Cultures |
70 |
60 |
50 |
40 |
30 |
20 |
50 |
Aestates Cultures |
65 |
55 |
45 |
35 |
25 |
15 |
50 |
War Score Modifier :
War Score |
Ancient Era |
Classical Era |
Medieval Eral |
Early Modern Era |
Industrial Era |
Contemporary Era |
Vanilla |
Battle Win |
+10 |
+9 |
+8 |
+7 |
+6 |
+5 |
+8 |
Battle Lost |
-10 |
-9 |
-8 |
-7 |
-6 |
-5 |
-8 |
Ennemy retreat |
+6 |
+5 |
+5 |
+4 |
+4 |
+3 |
+5 |
You retreat |
-6 |
-5 |
-5 |
-4 |
-4 |
-3 |
-5 |
City Occupied |
-5 |
-4 |
-4 |
-3 |
-3 |
-2 |
-4 |
Grievance Trigered |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+5 |
- Demands Withdraw : Vanilla - (5 - Era)
- No Capital : -5 -> -100 (If all Cities are Occupied the war is lost)
- Less Moral than Base : +2 -> +5
- More Moral than Base : -1 -> -2 (may take a bit longer to stabilize)
- Alliance Broken : 20 -> 50
- Lose Quarter (Ransack/Bombardment/NuclearStrike) : +5 -> -2 (I don't think being bombed/nuked increase your war support, I guess AMPLITUDE will fix it one day ...)
Civics Adjustments :
- Imperialism : War Score +10 –> 5
- Anti Imperialism : War Score +20 -> 10
- Nuclear Disarmament : War Score -20 -> -10
To play another previous version : You must Download it, Unzip, Put in Documents\Humankind\Community and load it in right mod order !
Bolivar Update : The mod is compatible with the beta but will be really unbalanced. However I can't do anything before official release ...
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