Humankind

Culture Rebalance for Humankind

Released (updated ago). Ranked 161 of 1,731 with 4,341 (0 today) downloads

Published by KcaztheMighty (mod ID: 1478028)

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A full list of changes is here: Docs.google.com


Releases

FilenameSizeVersionAddedOptions
132821180093208936_1478028.zip32.27kb1.1.7

132820730874037581_1478028.zip32.47kb1.1.6

132817485077894719_1478028.zip31.68kb1.1.5

132816480370018340_1478028.zip109.88kb1.1.0

132816411954286379_1478028.zip177.17kb1.1.0

132811264639348868_1478028.zip352.59kb1.0.0

132807260083779395_1478028.zip342.25kb1.0.0

17 comments

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A
Arphenix @frezoulsmaxance

Hello could you update the mod with the dlc ? :p

Ebokianknight
Ebokianknight @ebokianknight

Can this be used alongside you other culture mods without conflict?

A
Arphenix @frezoulsmaxance

Did updated mod makes a game obselete ?

A
Arphenix @frezoulsmaxance

If so that would be S-U-P-E-R cool to post the 1.15 version for us because it's an Role Play game so restarting means creating a new story lore character ect .

A
Aragen @mike29

Hey, love the mod, since your most recent update however i cant use it anymore, once i press ''apply'' in game with just this mod enabled nothing else the game will get stuck on the loadscreen, on two seperate computers, tried other mods and no issues only with this mod.

KcaztheMighty
KcaztheMighty @kcazthemighty

I am aware of this problem and I am working on a fix. I have honestly no idea what is causing this but I should be able to fix it in a day or so. Sorry all. In the meantime I will make the last update the primary folder so hopefully that will make it playable for everyone else.

KcaztheMighty
KcaztheMighty @kcazthemighty

Aha! I finally found the problem. New version should include the new changes without destroying the entire mod. Sorry about that everybody.

A
Aragen @mike29

Awesome, thanks for the fix!

RM
RaphaelMart @raphaelmart

Yes, something got wrong with latest update. Can confirm that this mod is causing the issue. Besides, I suggest taking out the Great Lighthouse part of the fix, because there are already other mods messing with cultural wonders.

RM
RaphaelMart @raphaelmart

Hi! Nice mod! Could you please implement the "naval unit CS buff" bugfixes in your mod like this mod (https://humankind.mod.io/bugfix-for-naval-cs-buffs)?

Given its limitations, maybe add +2 CS to the norse EU to cover it.

Thank you!

KcaztheMighty
KcaztheMighty @kcazthemighty

I did both of those things. Thanks for pointing this out (and thanks DocktorKain)

A
Arphenix @frezoulsmaxance

noice

FurryProfilePic
FurryProfilePic @furryprofilepic

I think your mod causes a bug which results in another blank "Test" Culture to become selectable in the Ancient Era. Its a slight problem because the unit enabled has a combat strength of 99.

As an aside, your mod also caused the "A Fresh Start" event to only grant 1 unit after losing all units, instead of 4. If you know how you did this, can you let me know? I'd like to make a mod which does that as well.

Enchanteur
Enchanteur @enchanteur

I like your changes. It make wan't to play the culture I often don't play.
Egyptian EU nerf is maybe too much. I have no idea if this particular unit make problems in Multiplayer, but for solo play it's an Ok unit.
There is a lot of quarters that count as Garnison or Commons. So they get the -50% reduction cost from the politic ?

SmileyDA
SmileyDA @smileyda

I am not 100% sure about this but i think they do not, since emblematic districts have their own tag that replaces the regular one. For example the late game techs that reduces quarter cost by -20 do not apply to emblematics. Again have not tested it, but i am pretty sure.

SmileyDA
SmileyDA @smileyda

Love the mod, hope to see you release more mods for religious tenant's, civics and maybe infrastructure.

A
Arphenix @frezoulsmaxance

Hey ! could you add Stealth to EU of brazil and austro-hungrarians as their was supposed to maybe ealing with less CS i guess