Humankind

Denser Districts for Humankind

Released . Ranked 39 of 1,986 with 10,323 (1 today) downloads

Published by Atvishees (mod ID: 1917855)

humankind-246463.jpg

A simple mod that massively decreases the visual density threshold to ensure prettier, more realistic city visuals early on.

Releases

FilenameSizeVersionAddedOptions
132922594751006747_1917855.zip10.78kb0.0

7 comments

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A
Arphenix @frezoulsmaxance

Can you make armies and districts more smaller , so it give the impression each tile is a region ?

A
Atvishees @atvishees

Unfortunately no. I literally only changed a couple of stats, and have already reached the zenith of my modding prowess.

Besides, I don't even think that this is even possible with the current modding tools.

Mudkip1001
Mudkip1001 @mudkip1001

Thank you for making this!

A
Atvishees @atvishees

No problem!

Ningauble
Ningauble @ningauble

Fantastic.

hexal
hexal @hexal

Bugged with the Ibn Battuta patch. With the harbour changes I can still build next to the harbour like it's a hamlet but I cannot build adjacent to those districts, only directly next to the harbour. No other mods installed. Tested multiple times against base game and it only happens when this mod is activated.

biodigitalJazz1
biodigitalJazz1 @biodigitaljazz1

Having a strange issue, I very much doubt that this mod touches any of these parameters, but with ONLY this mod installed, there are no more events in Neolithic era, and Mandatories (such as reminding you to move a unit that hasn't moved, or a reminder that a city doesn't have anything queued) have seemingly been turned off. I can only guess that it's an issue with the most recent HK updates??