Humankind

ENC & VIP Compatibility for Humankind

Released (updated ago). Ranked 98 of 1,731 with 3,305 (0 today) downloads

Published by DocktorKain (mod ID: 1767004)

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By loading this mod in addition to FreeThinker's Extended Naval Combat and DocktorKain's Vanilla Improvement Project you can play with both mods enabled with no conflicts.

The load order of Extended Naval Combat and Vanilla Improvement Project shouldn't matter, but you must load this mod AFTER both of them. That is, you need to select Extended Naval Combat and Vanilla Improvement Project first, then select this mod, then click "Apply".

See the screenshot for a visual to go along with the instructions.

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Dependencies

NameAddedUpdated
Extended Naval Combat
Vanilla Improvement Project

Releases

FilenameSizeVersionAddedOptions
enc_vip_compatibility.540084b92d5c4ceea89d486bfad82b68.2.11.zip209.54kb2.11

enc_vip_compatibility.540084b92d5c4ceea89d486bfad82b68.2.9.zip122.73kb2.09

132899485146173899_1767004.zip79.56kb2.5

132899485146173892_1767004.zip79.55kb2.2

132899485146173889_1767004.zip.zip79.56kb2.0

132899485146172712_1767004.zip106.65kb1.8

132890157741284719_1767004.zip106.6kb1.7

132888402370259559_1767004.zip106.95kb1.7

132887949946075504_1767004.zip114.59kb1.7

132882947583910255_1767004.zip159.5kb1.6

132882158794766055_1767004.zip158.68kb1.51

132881546351019730_1767004.zip158.67kb1.5

132881371183698672_1767004.zip158.39kb1.4

132880527131986146_1767004.zip158.38kb1.3

132880479887129052_1767004.zip158.37kb1.2

132880436097648317_1767004.zip158.4kb1.1

132880403013643553_1767004.zip157.83kb1.0

18 comments

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Zooasaurus
Zooasaurus @zooasaurus

Seconded Axepower4123's bug report

Axepower4123
Axepower4123 @axepower4123

FreeThinker DocktorKain
Bug report access to the ICBM on production screen upon reaching ancient era.
Access to the controlled Access Highway infrastructure upon reaching ancient era.
access to the Torpedo boat upon reaching ancient era.
Mods used
Extended Naval Combat v14.45
VIP Modpack V3.32
ENC & VIP compatibility V2.11
Note the bug occurred with the compatibility pacth because I tried ENC and VIP individually and it did not have this issuse.

Axepower4123
Axepower4123 @axepower4123

FreeThinkerFreeThinkerFreeThinker DocktorKain
Bug report access to the ICBM on production screen upon reaching ancient era.
Access to the controlled Access Highway infrastructure upon reaching ancient era.
access to the Torpedo boat upon reaching ancient era.
Mods used
Extended Naval Combat v14.45
VIP Modpack V3.32
ENC & VIP compatibility V2.11
Note the bug occurred with the compatibility pacth because I tried ENC and VIP individually and it did not have this issuse.

EBarracuda
EBarracuda @barracuda20

*Repost from new website since the are apparently not synced

Currently experiencing a bug where the Torpedo Boat is being unlocked at the start of the Ancient Era and Iron Deposits revealing as well. Mod Load order is Extended Naval Combat, VIP Mod Pack, ENC & VIP Compatibility. In an attempt to solve the issue I deleted my mods folder in documents and reinstalled the mod but the issue persisted. To replicate I ran a Tiny world on Blitz speed.

MrBSRK
MrBSRK @mrbsrk

I'm also having the same issue loading only these 3 mods.

DocktorKain
DocktorKain @docktorkain

Finally updated it for Battuta. Thanks Uncle2fire for helping identifying the fix needed.

monoolho.
monoolho. @monoolho

Unfortunately, the Ibn Battuta update broke the mod, I humbly request an update for the godmods that make this game better than vanilla.

MA
marcosperes55 @marcosperes55

Mod needs to be update because of the new Humankind hotfix that lauched today. It doesnt appear in mods menu now :(

DocktorKain
DocktorKain @docktorkain

NOTICE 16/06: Since the Bolivar Update, this mod is NOT WORKING and will brick your game if you try to apply it. If you apply this compatibility patch, the game will not load anymore and the only way to restore it is to go to the documents/humankind/community/mod.io folder and delete this mod's folder. We're working on a fix but in the meantime please DO NOT USE this mod. Both VIP and ENC are working fine on their own.

DocktorKain
DocktorKain @docktorkain

UPDATE 19/06: Thanks to the amazing shakee , managed to fix the bug. The mod is working again now.

EBarracuda
EBarracuda @barracuda20

Currently with only ENC, VIP and the patch loaded, the Carbon Recapture Project added in VIP's most recent update is showing up in Acient era.

yutterh
yutterh @yutterh

Does this need to be updated for the vitruvian update? Especially is VIP has been updated recently?

lex_kravetski
lex_kravetski @lex-kravetski1

It seems, it is needed to raise tech research cost in the medieval and the latest eras. Now, when I reach them, it goes too fast: 3-5 turns per a tech on slow speed. Should be 7-15 turns, I think. It is because too many research bonuses in the mod.

zero1634918249
zero1634918249 @zero1634918249

Thank you for this DocktorKain

lex_kravetski
lex_kravetski @lex-kravetski1

In version 1.5, the pollution level is unsustainable at the turn one.

DocktorKain
DocktorKain @docktorkain

It should be fixed by now

DocktorKain
DocktorKain @docktorkain

Thanks for the report! The fix for that is simple, but very labour-intensive. We're working hard to reverse-engineer the bug and fix it hopefully today.

EBarracuda
EBarracuda @barracuda20

Currently experiencing a bug where the Torpedo Boat is being unlocked at the start of the Ancient Era and Iron Deposits revealing as well. Mod Load order is Extended Naval Combat, VIP Mod Pack, ENC & VIP Compatibility. In an attempt to solve the issue I deleted my mods folder in documents and reinstalled the mod but the issue persisted. To replicate I ran a Tiny world on Blitz speed.