Humankind

Haida for Humankind

Released (updated ago). Ranked 128 of 1,986 with 467 (0 today) downloads

Published by Uncle2fire (mod ID: 1631307)

selection_screen_close-up.jpg
emblematic_unit2.jpg
culture_selection_screen.1.jpg
culture_info.1.jpg
emblematic_district.jpg
emblematic_unit.jpg

This mod adds the Haida as a selectable culture in the Medieval Era. No other cultures are replaced, and the mod does not change anything outside of this specific culture.

The Haida are also part of my Culture Super Pack.

This mod is centered on pushing the player into a different playstyle. Please read the description below to see all of the effects of this culture.

The Haida have their own Legacy Trait, Emblematic Quarter, and Emblematic Unit. Info below:

Affinity: Aesthete
Legacy Trait: Potlatch (applies starting in the Early Modern Era; see Culture Trait below for more information): +0.2 Influence per Money (for every 5 Money you make per turn, you also make 1 Influence)
Emblematic District: Gyáa'aang: Replaces the Commons Quarter; +2 Faith; +5 Stability; +2 Influence per adjacent district; +1 Industry per adjacent Makers Quarter; +1 Money per adjacent Market Quarter; Adjacent Makers Quarters receive +4 Industry; Adjacent Market Quarters receive +4 Money; Must be built as a replacement for another district
Emblematic Unit: Qíidaaw: Replaces the Great Swordsmen; 35 Combat Strength (like the Great Swordsmen); Does not require Iron to build; Enemy Ranged units receive -8 Combat Strength when attacking this unit; Unlocks at Heavy Infantry (like the Great Swordsmen)

Culture Trait (not passed on after advancing to another culture): Potlatch: Money per turn limited to 0 (negative money per turn is still possible); +0.1 Influence per stockpiled Money (for every 10 Money you have stockpiled, you receive +1 Influence per turn)

A note on how to use the Haida: while playing as the Haida, you will not receive any Money per turn; instead, you will receive a boost to your Influence generation based on how much Money you have stockpiled. If you do not have a large amount of Money stockpiled, playing as the Haida is likely not worth it.; likewise spending any Money to buy out units or districts will greatly reduce your Influence income. Use your increased Influence generation to rapidly expand to or attach any remaining territories, found cities, claim wonders, adopt or change civics, or assimilate Independent People. You will not earn any Merchant stars in this era, but you will quickly earn Aesthete and Expansionist stars, and can build wonders for additional fame. Use the Gyáa'aang to boost yields from your districts and maintain stability, and use the Qíidaaw to attack enemies without fear of their ranged units. Once you leave the Medieval Era, you will once again be able to make Money, and will receive a boost to Influence generation based on your Money per turn output.

If you encounter bugs, please let me know! You can find me on Reddit, Steam, and Discord under the name uncle2fire.

Check out my other culture additions:


This mod is compatible with my other added culture mods EXCEPT FOR the Classical Numidians and the Culture Super Pack. This mod has not been tested with any mods made by other creators.

__________________________

Who are the Haida?

Indigenous to the Haida Gwaii archipelago off the western coast of British Columbia, the Haida engaged in frequent raiding and wars with their neighbors for centuries, earning a half-serious reputation as the “Vikings” of the Pacific Northwest. Part of the Northwest Coast cultural sphere, potlatches are a large part of community culture, and the tribe is famous for its misnamed “totem poles”, large wooden carvings that have many purposes, including as cultural and ritual monuments.

Releases

FilenameSizeVersionAddedOptions
132853041339314057_1631307.zip1.19mb1.1.0

132846291241670775_1631307.zip1.19mb1.0.0

5 comments

Join the community or sign in with your gaming account to join the conversation:

A
Azzysin @azzysin

current game it made it to where i made no money instead. I got the extra influence but all money production was converted

Uncle2fire
Uncle2fire @uncle2fire

Yes, that’s the effect. It’s listed in the description above: money per turn limited to 0. This effect only applies in the Medieval Era.

A
Azzysin @azzysin

gotcha gotcha, didnt see that last bit!

Ningauble
Ningauble @ningauble

Still pushing the boundaries of humankind I see. Lovely. Impressive. A cultural design that has me ...

shoot I forget the quote.

Uncle2fire
Uncle2fire @uncle2fire

Thanks!