This mod adds the Han Empire as a playable culture in the Classical Era with their own Legacy Trait, Emblematic Quarter, and Emblematic Unit. No other cultures are replaced, and the mod does not change anything outside of this specific culture except for the Standing Army technology. For a more detailed write-up of the design and inspiration for this culture, see here.
**A very special thanks to uncle2fire for inspiration and encouragement throughout this process and to kul for his work on the EU art and title card!**
||Splendor of the Silk Road
||+2 Influence per Trade Route on Territory
Requires access to 2 Copper
+1 Money per Copper
+2 Influence and +1 Money per Luxury Resource on Territory
Count as Market Quarter and Makers Quarter
Unlocks with Standing Army in the Classical Era and replaces Crossbowmen in the Medieval Era
27 Combat Strength
+8 Combat Strength against Cavalry and Nomad Units
Cannot use Indirect Fire
Influence: The Splendor of the Silk Road is not to be underestimated in its ability to generate Influence to facilitate further expansion. When securing trade routes it may be worth putting down an initial investment of Money for a land route to pass through as many territories under your control as possible.
Economic: Maintaining multiple trade routes, especially for copper, and building many adjacent Market or Makers Quarters surrounding the Imperial Mint while it is adjacent to a Luxury Resource will provide a considerable boon to Money or Industry production.
Military: Deploying the Běijūn Nǔshǒu can give a significant edge in terms of power level especially when combating empires heavily reliant on cavalry and nomad units, but some care must be taken as they are less flexible than archers and will be handily outclassed even by generic Crossbowmen in the next era. Secure gains early and then look to shore up your defenses.
Check out my other mods:
If you encounter bugs, please let me know! You can find me on Discord under the name BigPharma or dangitsdaaaaang.
UPDATE: The 4.1 Update (11/17/2021) has indirectly buffed the Běijūn Nǔshǒu considerably as they are now much cheaper and have lower upkeep than their counterparts. I will not be changing them to match at this time, as I expect generic crossbowmen to continue to be rebalanced in the future.