This mod adds the Kilwans as a selectable culture in the Medieval Era. No other selectable cultures are replaced and the mod does not change anything outside of this specific culture.
The Kilwans are also part of my Africa Culture Pack and my Culture Super Pack.
The Kilwans have their own Legacy Trait, Emblematic Quarter, and Emblematic Unit. Info below:
Legacy Trait: Entrepôt: +4 Money per Trader; -75% to cost of buying resources through trade
Emblematic District: Coral Mosque: +3 Faith; +1 Faith per adjacent Coastal Water tile; +1 Faith per Naval Trade Route in this territory; +3 Money per adjacent Market Quarter; +3 Money per adjacent Harbor; +1 Trader Slot; Counts as Market Quarter
Emblematic Unit: Shirazi Swordsmen: Replaces the Great Swordsmen; 35 Combat Strength (like the Great Swordsmen); +0.5% Combat Strength per Naval Trade Route; Unlocks at Heavy Infantry (like the Great Swordsmen)
If you encounter bugs, please let me know! You can find me on Reddit, Steam, and Discord under the name uncle2fire.
Check out my other culture additions:
This mod is compatible with my other added culture mods EXCEPT FOR the Classical Numidians and the Culture Super Pack. If you'd like to play this mod with the Classical Numidians, you can download my Africa Culture Pack, which includes both. This mod has not been tested with any mods made by other creators.
Who are the Kilwans?
The Kilwa Sultanate dominated much of the coast of East Africa during the Middle Ages, controlling trade through parts of the Indian Ocean and growing rich off the huge numbers of merchant ships travelling between East Asia and the Middle East. While Kilwa itself was founded by Arabs from Persia, the majority of the population were indigenous Bantu speakers. Kilwa is among the earliest examples of a distinct Swahili culture, and today's Swahili Coast is largely identical to the area controlled by Kilwa in the Middle Ages.