Humankind

LyuMir Advanced Mod for Humankind

Released (updated ago). Ranked 509 of 1,715 with 232 (0 today) downloads

Published by LyuMir (mod ID: 1469629)

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LyuMir' Advanced Mod for Better Balance _ Beta 2021 11 05

0.0.6 : 2021 11 07
0.0.7 : 2021 11 09

1. District Cost Rework :
From : 70 + 30 * (Target.ExtensionDistrictsCount - 1) ^ 1.16 + (Target.ExtensionDistrictsCount - 1) ^ 2.5
=>
To : 70 + 30 * (Target.ExtensionDistrictsCount - 1) ^ 1.16 + ((Target.ExtensionDistrictsCount - 1) ^ 2.5) min (Target.ProductionNet * Source.GameSpeedMultiplier) : ver 0.0.6

To : 50 + 40 * (Target.ExtensionDistrictsCount - 1) ^ 1.08 : ver 0.0.7

etc

so it makes the cost reasonable by limiting the term of the highest order.
(See the attached original formula.)

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2. I would like to adjust the amount of event routes in the later half (to be exact, era 4 and later) as they are pitifully small.

=> 5 times for every amounts

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3. Changed 'Population to Building'(Buyout) Cost

From : 5 * 1 max Target.IndustryWorkplaceGainPerPopulation

To : (10 * 1 max Target.IndustryWorkplaceGainPerPopulation) max (1 max Target.IndustryWorkplaceGainPerPopulation ^ 2)


All opinions are welcome.

I forgot all the English, so I'm machine translating. Please let me know if there is anything hard to understand.

Releases

FilenameSizeVersionAddedOptions
132809364082686250_1469629.zip35.68kb1.0.0

132806867165944367_1469629.zip32.71kb0.0.7

132806030562856728_1469629.zip26.2kb0.0.5

Comments

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DocktorKain
DocktorKain @docktorkain

This just makes districts always cost 1 turn of production, no matter whats your production, right?