Supports 10 Players now !
A real earth map with shrunken pacific and atlantic for more terrain hexes.Realisitic Resource placement and natural territory borders.
(Also to enter the Map Creation Contest, but wanted to create Earth map anyway)
Difference to other Earth-Maps:
The Landmasses are accurately shaped (No oversized Europe or Japan), but the large oceans are compressed. This gives you the most land-hexagons of any accurate Earth Map.
The Mountains are traversable. They are sometimes massive chains and you might only have a few wiggly paths (Andes and Himalayas for example), but a Mountain-Chain never blocks you completely.
Ocean straights are open, if they are natural. No Panama or Suez Canal. But Gibraltar, Bosphorus, Danish Belt and English Channel are shippable.
Biomes have been carefully chosen and hand edited to not only be accurate climates, but also look similar to the real location. (Compare red Australian desert to brownish Sahara)
Territories are placed with two guidelines: Natural borders like rivers/mountains/climate zone. And also human usability. This means many small territories in fertile areas or naturally boxed areas, but very huge few ones in wastelands. (Siberian North, Sahara, Australian Outback)
- Unpack the different ".hmap" Files from the ZIP Archive into your "Documents/Humankind/Maps/" Folder
- Select the map in the new game setup on the left side
- (Optional, to reduce clutter) You may only unpack those starting locations, that you want to use offline.
- Mediterranean has no islands due to territory restrictions
- No Landmarks are set due to a serious editor bug corrupting savefiles. Will be added in future.
- The Game can start lagging when looking at the Amazon (or slightly less at the Congo), because of the many many forest tiles.
I've used a Robinson/Kavrayskiy projected heightmap, reduced colors and moved around the americas.
The oceans were shrunk and Alaska and east Siberia have lost a lot of land too (but they are mostly wasteland and still big anyway)
Some areas needed handcrafting to make them recognizable. Notably Italy, Britain, White Sea, Black Sea, Caspian Sea, Baltic Sea, Aral Sea, African Great Lakes, North American Great Lakes, Himalaya and Andes Mountains.
Terrain and biomes have been picked for a balance between looks and realism. Example is the Australian desert, which is tropical biome, but with sterile hexes to create the red look.
Resources are placed semi realisticly. Some abundant luxuries have been artificially reduced to limit crowding (like sage or marble), but strategics are placed on natural deposits.
5 in Eurasia
3 in Americas
2 in Africa
License & Credit:
You may use this map for whatever, edit & republish included, BUT you must credit me by name and a link to this page as the original creator of the content.
Hope you enjoy my Terra as much as I do playing Humankind on it.