Missiles Don't Cost Population for Humankind

Released . Ranked 95 of 1,986 with 1,920 (0 today) downloads

Published by FurryProfilePic (mod ID: 1536799)


Missiles no longer cost population to produce.

I may go back to this mod and consider balance if I get enough feedback. I find myself wondering if removing pop-costs to missiles makes them too cheap, and perhaps their inductry cost should be adjusted as well for balance purposes. I may do this if I can ever figure out how to modify already existing mods.




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SmileyDA @smileyda

My opinion is this is a very good change, missiles are already hard to enough to use as it is. You have to have a missle silo and you have to have all the resources needed to build them as well. Not to mention you need expensive techs and there is also the range to consider, so yeah this is a great change.