Humankind

Palas for Humankind

Released (updated ago). Ranked 190 of 1,986 with 568 (0 today) downloads

Published by Uncle2fire (mod ID: 1559384)

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This mod adds the Palas as a selectable culture in the Medieval Era. No other cultures are replaced, and the mod does not change anything outside of this specific culture.

The Palas are also part of my Culture Super Pack.

The Palas have their own Legacy Trait, Emblematic Quarter, and Emblematic Unit. Info below:

Affinity: Scientist
Legacy Trait: Charyapada: +3 Influence on Research Quarters; +3 Faith on Research Quarters
Emblematic District: Mahavihara: Replaces the Research Quarter; +5 Science; +2 Faith; +2 Science per adjacent Research Quarter; +1 Influence on adjacent Research Quarters; +1 Science per territory following your State Religion; +1 Researcher Slot; -10 Stability; Must be built adjacent to a Research Quarter; May only be built once per city; Unlocks at Theology
Emblematic Unit: Elephant Corps: Replaces the Knights; 42 Combat Strength (instead of 36 for the Knights); Ignores zones of control; Costs 4 Population to build; May only be built in cities with a Mahavihara; May not be bought out; Unlocks at Chivalry (like the Knights)

A note on the Mahavihara: The Mahavihara replaces the generic research quarter, which means the Palas cannot build generic research quarters. The Mahavihara must also be placed adjacent to a research quarter. This means that in order to build the Mahavihara (or the Elephant Corps) you must have at least one pre-existing generic research quarter. Otherwise, you will not be able to make use of either the emblematic district or the emblematic unit.

If you encounter bugs, please let me know! You can find me on Reddit, Steam, and Discord under the name uncle2fire.

Check out my other culture additions:


This mod is compatible with my other added culture mods EXCEPT FOR the Classical Numidians and the Culture Super Pack. This mod has not been tested with any mods made by other creators.

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Who are the Palas?

The Pala Empire ruled much of Bengal and northern India during the early middle ages. A Buddhist state, the Pala Empire was home to numerous monasteries and Mahavihara, monastery-universities. The works of Indian theologians during this period spread around the Buddhist world, and the works of Indian scholars made their way west via the Caliphates in the Middle East.

Releases

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132851619319549212_1559384.zip305.19kb1.0.1

132825519373926792_1559384.zip305.19kb1.0.0

11 comments

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JD
jdmagtibay @jdmagtibay

Hello. I have also a mod that allowed EQs from previous eras to be constructed. Will I be able to make new generic research quarters after I switched cultures?

GriotB
GriotB @griotb

Hey! Great Mod.. I am unable to build research quarters or the unique district,.

Uncle2fire
Uncle2fire @uncle2fire

Thanks for trying them out! The Pala emblematic district is a replacement for the research quarter, so you won't be able to build any research quarters while you're playing as them. Additionally, the Pala emblematic district must be built adjacent to a research quarter. That means you will need to have a pre-existing research quarter, from a previous era, in order to build the Pala emblematic district (or the Pala emblematic unit, which requires the emblematic district).

This was intended to balance the emblematic district, which can be very powerful, and to narrow the circumstances in which playing as the Palas is strong. I'm sorry that the restrictions weren't as clear as I wanted them to be; I'll see if I can make them clearer in the mod description.

GriotB
GriotB @griotb

Your explanation is more than enouh! You kicked *** on these culture mods. Thank you for ALL the hard work

Uncle2fire
Uncle2fire @uncle2fire

Thank you so much :)

[GIL]BigPharma
[GIL]BigPharma @bigpharma2

I would love to see this culture face off against my Cholas :D

Uncle2fire
Uncle2fire @uncle2fire

As history intended lol

Enchanteur
Enchanteur @enchanteur

Hello, if I use another culture mod that unlock an unit also on tech Chivalry, does the 2 mods compatible ?

Uncle2fire
Uncle2fire @uncle2fire

No, they likely aren't. Whichever mod you load second will overwrite the changes to the tech made by the first. This will mean that whatever unit or district is unlocked for the culture you load first will just be unlocked immediately upon entering the era, instead of being unlocked by the technology.

Enchanteur
Enchanteur @enchanteur

Thanks, this gonna be a major problem in the future, for all mods.

Uncle2fire
Uncle2fire @uncle2fire

Yeah, it definitely will be. It'll make using mods from more than one creator really difficult.