How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
2 comments
The game does not crash for me, when I attempt to absorb both cities or when I scientifically achieve military architecture. It does take my influence, and both cities remain unchanged. I was playing in the medieval era and I was playing the Umayyads.
2
Unfortunately, this great mod crashes the game after researching Military Architecture and trying to absorb a city into another. Not sure why, but when you do it, you can't go to the next turn, and I trying save and reload produces errors.
Maybe it is fixable? One definitely hopes so.
Redone the error just to copy the error message, which is pretty generic:
The operation was canceled.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <90e17bcb470a4a83b93ea733ca6110eb>:0
at Amplitude.Coroutine.Run () [0x00019] in <acfb744786f440b193a602fe930d317b>:0
1
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