How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
10 comments
OK, so I noticed that the iron problem I previously mentioned is still there. However, if you reload the game, it then correctly says "iron."
2
There's a couple of things I noticed. They aren't important, but I'll jot them down anyway. They're just what I would put down as translation issues, at least maybe they are. The first one is the Copper Melter. It should be Copper Smelter. The other one I'm less sure of since I don't know a lot about Chinese history. You have one EQ called General's Palace. I thought it should be Warlord's Palace, but like I said, I'm unsure.
1
Many thanks for your translation! I will revise them in the next version
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BTW, I thought I should let you know I'm not having that issue now. I'm really enjoying your cultures.
2
One thing I've noticed is that iron now shows as am unknown resource in upper right list of resources on the upper right. It doesn't affect gameplay.
1
Did you play Han?
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I didn't my first game. But I tried a second game without them to see if it made a difference. It didn't, so if you are not experiencing the problem, then I'll have to see if one of my other mods is the culprit.
1
ok
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Sorry. I meant to say that I DID the first time.
1
Hooray! I'm first to subscribe. I can't wait to give it a go.
2
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