Humankind

Sirius's Game Rebalance for Humankind

Released (updated ago). Ranked 52 of 1,352 with 888 (1 today) downloads

Published by wangxs11 (mod ID: 1744956)

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Rebalance Logs shared via PDF: PDF

Major Revisions

  • Revise all the Cultures, including LT, EQ and EU.
  • Revise all the Cultural Wonders.
  • Revise all the Natural Wonders, each of which has unique BUFF now.
  • Revise almost all the Infrastructures, Repeatable Projects and National Projects.
  • Revise almost all the Civics, Tenets, as well as Ideology Effects.
  • Revise some Technologies.
  • Revise all the Transcending rewards.
    • Era 1 -> Era2: +2i&2f on EQ.
    • Era 2 -> Era3: +2F/I/M/S on Farmers/Makers/Market/Research Quarter
    • Era 3 -> Era4: +1F/I/M/S on Farmer/Worker/Trader/Researcher.
    • Era 4 -> Era5: +1F&I&M&S per number of Trade Routes on Settlements.
    • Era 5 -> Era6: +1F&I&M&S on District.
  • Revise many Cost and Gain, which are inspired by Enchanteur's ButThis! and Xotiq1's Rebalance Mode.
    • Reduce Buyout Cost via Money, Population, Influence.
    • Increase National Project's Industry Cost and reduce Plantation's.
    • Reduce Influence/Money Cost of Absorbing Cities
    • Increase Technologies Cost.
    • Increas Religion Tier Unlock Thresholds.
    • Reduce Penalty of exceeding the City Cap.
    • Reduce Food Consumption in Settlements.
    • Increase Population Growth and Gains in Settlements.
    • Increase the Gains of War Reparation, Ransack and Spoil of Wars.
  • Add "Districts needs Population", which are inspired by Enchanteur's ButThis!.
  • Increase the Era Star requirements.
  • Increase the Gain and reduce the Cost of Cultural Blitz.

  • Reduce the Cost of Under One Banner.
  • Change the Resources' BUFF, Price, and Extractor's Cost.

Minor Revisions

  • The Main Plaza, Administrative Center, Outpost (including all the Outpost EQ), and Hamlet exploits FIMS.
  • The Harbor, Train Station, Airport, Artisans Quarter, Strategy Resource Extractor, and Luxury Manufactory can act as an anchor point to build new Districts, like Hamlet.
  • Commons Quarter's synergy is +3 Stability per adjacent District now.
  • Garrison now has synergy that +1 Stability per adjacent Garrison.
  • All the Culture Wonders get Influence gains depend on their unlocked Era.
  • Fix the BUG that BUFFs of Hittite, Bantu, Huns, Mongols's Outpost EQ don't work, this is the original game's BUG.
  • Machu Picchu's BUFF can work as its description correctly.
  • Increase many Contemporary Units and the Naval Units' Attack Ranges and Combat Strength.
  • Crossbowmen now have Indirect Fire.
  • All the Garrison and Garrison EQ can be Buyout via Influence in Outpost.
  • All the Missile Units don't consume population to build.
  • Reduce Chariot EQ and Knight EQ's Resource requirement.
  • Increase Reforestation duration to 10 Turns.

Update v2.8.2

Fix the BUG that cannot build Hanging Garden.

修复无法建造空中花园的BUG。


Update v2.8.1

Nerf Americans, Australians, Brazilians, Nigerians.

削弱美利坚、澳大利亚、巴西和尼日利亚。


Update v2.8

Fix the BUG that players cannot build Luxury and Strategic Extractor, which is introduced by Bolivar Update.

Add rebalance on Mississipians and Latin America Cultures.

Also revise some original Cultures.

修复无法建造奢侈资源点和战略资源点的BUG(由Bolivar更新引入)。

新增对密西西比文化和拉丁美洲文化的平衡。

修改若干其他文化。


Update v2.7

Rebalance many Cultures, Infrastructures, and National Projects.

Turks is Militarist now.

Reforestation now last forever but only -5 Pollution.

重新平衡许多文化、基建和国家工程。

土耳其更改为尚武文化。

植树造林永久持续,但是只提供-5污染。


Update v2.6

Rebalance on Luxury Resource Extractors and Factories' COST.

Rebalance on many Contemporary Cultures.

Add more Influence to Nature Reserves.

Fix the BUG on Anti-Imperialist Civic.

重新平衡奢侈资源采集点和奢侈品工厂的产能。

对一些现代文化做平衡。

增加自然保护区的影响力产出。

修复反帝国主义市政的BUG。


Update v2.5

Add rebalance on Resources' BUFF, Price, and Extractor's Cost.

Change Scientist, Builder, Merchant's Affinities to Vitruvian Update version.

Reduce the Cost of Expansionist's Affinity.

Huge revisions on Cultures, Civics and Tenets.

增加对资源收益、购买价格和资源提取点的修改。

回调科研文化、工业文化和商业文化的能力到Vitruvian Update版本。

减少扩张文化能力的成本。

许多针对文化、市政和信条的修改。


Update v2.4

Rebalance on several Cultures.

Crossbowmen now have Indirect Fire.

All the Garrison and Garrison EQ can be Buyout via Influence in Outpost.

若干文化的再平衡。

弩手现在拥有间接射击。

要塞以及要塞EQ可以在前哨中用影响力购买。


Update v2.3

Reduce Population Growth.

Reduce Population Gains to vanilla.

Increase Reforestation duration to 10 Turns.

Reduce the Buyout Cost via Influence, increase the Buyout Cost via Population.

Reduce the Cooldown of Merchant's Affinity to 5 Turns.

Increase the Gain and reduce the Cost of Aesthete's Affinity.

Increase many Naval and Land Units' Attact Range.

Train Station and Airport can extend Districts like Hamlet.

Add "Districts needs Population".

Rebalance many Cultures.

略微降低人口增长

人口收益改回游戏原版。

植树造林的持续时间增加到10回合。

略微减少通过影响力购买的成本,略微增加通过人口购买的成本。

商业文化的主动能力冷却时间改为5回合。

审美文化的主动能力收益增加、成本降低。

增加许多海军和陆军单位的射程。

火车站和机场可以延展城区。

如果人口数量小于区域数量的二分之一,则定居点产出开始减少,最多减少50%。

许多文化的平衡性修改。


Update v2.2

Reduce Chariot EQ and Knight EQ's Resource requirement.

Severl rebalance on Cultures.

减少战车及战车EQ、骑士及骑士EQ的资源需求。

若干文化的平衡。


Update v2.1

Add 1.5~2 times gains to War Reparation, Ransack, Spoil of Wars.

Add Influence to all Culture Wonder.

Several rebalance on Cultures.

战争赔款、劫掠和战利品的收益增加1.5~2倍。

所有人文奇观增加影响力加成。

若干文化的平衡。


Update v2.0

Huge rebalance on almost all the Cultures.

Revise several Culture Wonders, Infrastructures, Civics, Tenets, and Technologies.

Add revisions on all the Natural Wonders, each of which has unique BUFF.

Each Era has its own unique Transcending reward, including the original +10% Fame Point.

Reduce the Buyout Cost (via Money, Population, Influence) and Influence/Money Cost of Absorbing Cities.

Increase Technologies Cost, Religion Tier Unlock Thresholds, and Penalty of exceeding the City Cap.

Reduce Food consumption, and increase Population growth and gains.

Revise National Project and Plantation Industry Cost.

Nerf Collective Minds and Land Raiser, i.e., now produce 75% Science/Industry of Vanilla ones.

Increase the Era Star requirements.

Machu Picchu's BUFF can work as its description correctly.

重新平衡了几乎所有文化。

修改若干文化奇观、基建、市政、信条和科技。

加入对自然奇观的平衡性修改,每个自然奇观都有独特的加成。

每个时代都具有独特的传承特质,包括原本的+10%声望点数获取。

减少买断成本(通过金钱、人口或影响力),吸收城市的影响力和金钱成本。

增加科技研究成本,信条解锁所需信众,超出城市容量的惩罚。

减少定居点的食物消耗,增加其人口增长和人口增益。

修改国家工程和植树造林的产能需求。

削弱科技模式和产能模式,目前只提供原本75%的增益。

增加时代星的解锁要求。

修复马丘比丘的增益,现与描述相同。


Update v1.7

Revise Holland, Iroquois, Venetian, Swahili, NotreDame, SaintBasils.

修改荷兰、易洛魁、威尼斯、斯瓦西里、巴黎圣母院、圣巴希尔大教堂。


Update v1.6

Huge revisions on almost all the Cultures.

几乎重新修改了所有文化。


Update v1.5

Add some Slots to Harbor EQs and Harbor EQs does not replace Harbor.

港口EQ增加专家槽且不再替代港口。


Update v1.4

Rebalance several Contemporary Cultures.

Delete all the BUFFs that add Naval Units Combat Strength, because Amplitude does NOT fix the BUG that Land Units also have these BUFFs.

重新平衡了部分现代文化的LT和EQ,例如,苏联、美国、埃及等。

删除了所有增加海军单位战斗力的BUFF,因为Amplitude至今尚未修复陆军单位也能享受该BUFF的BUG。


Update v1.3

Remove all Commons Quater EQ's synergies and rebalance their BUFF, change several Cultures' LT.

移除所有平民区EQ的相邻加成,同时平衡了自身的BUFF;修改若干文化的LT,例如:斯瓦西里、埃塞俄比亚等。


Update v1.2

Change the Garamante's LT, and some Culture Wonders.

增强加拉曼特的LT,修改部分文化奇观。


Update v1.1

Apply many City BUFF to Outpost, such as EQ+2i, etc.

将很多只对城市生效的增益应用到前哨,例如:EQ+2i,等等。


Update v1.0

Add rebalance revisions on several Infrastructures, Civics (including Tradiditon Ideological Axis), Tenets, and almost all the Cultural Wonders.

Change some Cultures' LT and EQ, such as Ming, Aztec, Nigeria, Contemporary Egypt, etc.

增加对某些基建、市政(包括传统意识形态轴),信条,以及大部分文化奇观的平衡性修改。

修改某些文化的LT和EQ,例如:明朝,阿兹特克,尼日利亚和现代埃及,等等。


Update v0.6

Fix the BUG that BUFFs of Hittite, Bantu, Huns, Mongols's Outpost EQ don't work, this is the original game's BUG.

Thanks to Xotiq from Discord.Amplitude community. His solution is the sliver bullet.

修复赫梯、班图、匈人、蒙古文化的前哨EQ无法生效增益的BUG,这是游戏本体的BUG。

感谢Discord.Amplitude社区中Xotiq大佬的帮助。


Update v0.5

Change Mycenaean, Hittite, Aztec, Ming, Byzantines, Umayyads, Joseon,and other Cultures' LT and EQ.

修改迈锡尼、赫梯、阿兹特克、明、拜占庭、倭玛亚、朝鲜及若干其他文化的LT与EQ。


Initialization

This mod aims to rebalance the all the Cultures and highlight their characteristics, focusing on adjusting the LT and EQ of each culture in an effort to make each Culture worthy of choice.

As the HUMANKIND game proper suffers from a strong Industrial Culture and a simple Religious System, this mod redoes the EQ of Religious Cultures and centres them on stability maintenance and FIMS output.

At the same time, this mod significantly increases trade and commercial income to make all the Merchant Cultures as competitive as possible with those Industrial Cultures.

See the PDF at the above link for specific balance adjustments.

Due to time limits, I have only written the balance details in Chinese, but the in-game descriptions support English. I will update the corresponding English descriptions once the mod is stable, please wait.

Of course, my understanding on the game and knowledge of history are still shallow and I lack of experience in mod making, too. This mod must have many shortcomings, which may include

  1. There are still numerical issues and some Cultures are perhaps very overpowering.
  2. I may fail to explore additional bonus that reflect the historical characteristics of Cultures.
  3. BUGs such as in-game descriptions not matching what is in effect.
  4. etc.

You are welcome to point out any problems of this mod, or to suggest your own balance adjustments.

Contact: wxsthu@icloud.com or reply in the comments section.

Thanks to the Discord.Amplitude.modding Community for technical support from uncle2fire, Baroquelinguist, Bruno Carvalho, shakee and many others.

Thanks to yogsu, the owner of the QQ group "The Eye of Horus Moon Project", for the data sorting out and translating it into Chinese.

Thanks to 木头 for several suggestions and tests on this Mod.


本MOD旨在调整文化平衡性和突出文化特点,重点调整了各个文化的LT与EQ,努力使得每个文化都有选择的价值。

由于HUMANKIND游戏本体存在工业文化强势、宗教系统简单等问题,本MOD重做了宗教文化的EQ,将其中心放在稳定度维持与FIMS产出上。

同时,本MOD大幅增加贸易与商业收入,尽量使商业文化能与工业文化匹敌。

具体平衡性调整见最上方链接中的PDF文件

由于时间所限,我只用中文撰写了平衡性描述,游戏内支持显示英文;MOD稳定之后会更新英文版描述,请稍候。

当然,本人对游戏理解尚且浅显、对MOD制作缺乏经验,历史知识难免挂一漏万,本MOD一定有很多不足,可能包括:

  1. 依旧存在数值问题,某些文化或许十分超模;
  2. 未能挖掘更多体现文化历史特性的加成模式;
  3. 游戏内描述与生效情况不符等BUG;
  4. 等等。

欢迎大家指出本MOD的问题,或提出自己对平衡性调整的建议。

联系方式wxsthu@icloud.com,或在评论区回复。

感谢Discord.Amplitude.modding社区中uncle2fireBaroquelinguistBruno Carvalhoshakee等多位大佬给予的技术支持;

感谢QQ群“荷鲁斯之眼的登月计划”群主yogsu的资料整理与中文翻译支持,感谢群管理员木头的平衡建议和测试。

Releases

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27 comments

Join the community or sign in with your gaming account to join the conversation:

bennyb678
bennyb678 @bennyb678

Since yesterday's hotfix patch this mod has disappeared from the in-game list, despite being subscribed. I think the patch may have broken it.

wangxs11
wangxs11 @wangxs11

It has been updated

Grathocke
Grathocke @rcarothers51

It's working fine for me, but the cultures mod doesn't show up.

wangxs11
wangxs11 @wangxs11

I will update them as soon as I can

Hubcx
Hubcx @hubcx

Hi I don't know why but problem still remains even after reinstalling/resubscribing few times.

Ps. Love your work

wangxs11
wangxs11 @wangxs11

I have tested it myself and it work ok

wangxs11
wangxs11 @wangxs11

Try to delete the file folder of this mod and resubscribe?

Hubcx
Hubcx @hubcx

I looked into humankind folders and it seems every mod that doesent show(for me) has it's files in binaries folder directly in mod.io folder and dosent have its folder in community mod.io folder. Trierd to reinstall game, delete folder and resubscribe, I also tried to move them mannualy but it dosen't work. Do you know how to fix it?

wangxs11
wangxs11 @wangxs11

Have you connected to your G2G account in game?

wangxs11
wangxs11 @wangxs11

Download the latest Mod, put it into "Documents/HUMANKIND/Community/". Have you done both and the mod still miss?

Hubcx
Hubcx @hubcx

It worked!!!! Thank you so much<3

Grathocke
Grathocke @rcarothers51

Thanks for the update. I love your mods.

junodevil
junodevil @junodevil

改版之後就沒辦法採集戰略資源跟奢侈品了,希望能儘快更新,謝謝。

wangxs11
wangxs11 @wangxs11

已经更新了

bennyb678
bennyb678 @bennyb678

Is this compatible with the Bolivar beta?

wangxs11
wangxs11 @wangxs11

It should be

Grathocke
Grathocke @rcarothers51

It's blocking strategic and luxury improvements with the Bolivar update. I noticed it right away, and I've checked it with only this mod activated. I hope you'll have some time to look into the cause. Thanks.

wangxs11
wangxs11 @wangxs11

You can email me via wxs.tsinghua@gmail.com if you notice any bug or have any suggestion.

LE
lex-kravetski @lex-kravetski

The Anti-Imperialist ideology makes units to have +16 combat strength from an Unknown Source, instead of +2.

wangxs11
wangxs11 @wangxs11

It is fixed at v2.6

wangxs11
wangxs11 @wangxs11

sorry I will check the mod tools