Teotihuacanos for Humankind

Released (updated ago). Ranked 319 of 1,986 with 821 (0 today) downloads

Published by Uncle2fire (mod ID: 1523238)


This mod adds the Teotihuacanos as a selectable culture in the Classical Era. No other cultures are replaced and the mod does not change anything outside of this specific culture.

The Teotihuacanos are also part of my Culture Super Pack.

The Teotihuacanos have their own Legacy Trait, Emblematic Quarter, and Emblematic Unit. Info below:

Affinity: Builder
Legacy Trait: Obsidian Masters: +2% Industry and +3% Science on all cities per Obsidian; +5% Money from trade on all cities per Obsidian; +1% Combat Strength on all units per Obsidian; May not exploit Iron deposits
Emblematic District: Obsidian Workshop: +4 Industry, +4 Money, and +1 Science per Obsidian; Creates an Obsidian deposit and exploits it; +1 Industry and +2 Money per adjacent Makers Quarter; +2 Worker Slots; Counts as a Makers Quarter; Must be built adjacent to Main Plaza, and may only be built once per city; Requires 1 Obsidian to build
Emblematic Unit: Macuahuitl Warriors: Replaces the Swordsmen; 28 Combat Strength (instead of 26 for the Swordsmen); +4 Combat Strength when attacking in the first round; Requires 2 Obsidian to build; Unlocks at Standing Army (like the Swordsmen)

A note on the Teotihuacanos: If you do not have a pre-existing copy of obsidian (either exploited or purchased from another empire), you will not be able to build the Obsidian Workshop. Likewise, if you do not have two copies of obsidian (either pre-existing or from the Obsidian Workshop) you will not be able to build the Macuahuitl Warriors.

If you encounter bugs, please let me know! You can find me on Reddit, Steam, and Discord under the name uncle2fire.

Check out my other culture additions:

This mod is compatible with my other added culture mods EXCEPT FOR the Classical Numidians and the Culture Super Pack. This mod has not been tested with any mods made by other creators.


Who are the Teotihuacanos?

An early civilization in central Mexico, their capital and only apparent major city, Teotihuacán, was among the largest cities in the world at its height, and the largest in the Americas until Tenochtitlan nearly a millenium later. The Teotihuacanos held cultural and likely also military sway over areas as far away as the Yucatan peninsula, and may have conquered the Maya city of Tikal at its height in the 4th century.






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RutraNickers @rutranickers

the iron ban means I can't exploit iron for the rest of the game? what about importing it?

Uncle2fire @uncle2fire

Right, for the rest of the game you will not be able to exploit iron deposits. You will be able to trade for iron, so if you want to build units or infrastructure that require iron, you will have to get it that way.

whitedragoon @whitedragoon

Would you make toltec or other Mesoamerican civilization?

Uncle2fire @uncle2fire

I have a potential Zapotec culture like half planned out, for some time in the future.

DocktorKain @docktorkain

Wow. This culture is freakishingly strong. The LT coupled with the EQ means that you'll have a MINIMUM of +4% Industry, +3% Science on all cities; +5% Money from trade; and +1% Combat Strength on all units per TERRITORY on your cities. compare that with the Mughals, which are one of the strongest cultures in the game, and you'll see how absurdly powerful this is.

Of course, this may be by design, and in this case I congratulate you on creating such a powerful combo.

Uncle2fire @uncle2fire

The emblematic district can only be built once per city, not once per territory.

Sunnydan @sunnydan

Even with only one obsidian workshop per city, this culture is busted AF. In my last game, I got up to about 7 obsidian (4 natural, 3 created), and each of the obsidian workshops were producing about 60 science, 250 money, and 250 industry. Each of those three districts were out-producing, in multiple categories, the output of entire cities held by other players in the game.

I really like the idea behind having a culture that treats a specific luxury resource as a strategic resource, but these guys are waaay too strong. Please consider rebalancing.

Uncle2fire @uncle2fire

Thanks for the feedback! I’ll consider some ways to nerf them a bit.

TheCivEngineer @thecivengineer

Got a chance to try them out for the 1st time (never had any obsidian! :-)) and seriously, they are STRONG. I have 4 cities that are generating a total of 800 gold per turn, no market quarters. Not quite sure why. Each EQ is doing like 170 per turn with 6 obsidian